RESTRICTED ITEMS & LICENSES:Not all items in Infinite Darkness are easy to come by, most of them are actually illegal or at the very least their trade is highly regulated, especially while in UGF territories and space stations. As a result of that, some items require the player character to first purchase a license before they are able to buy a particular item. Weapon permits are enforced by local and UGF governments - especially in cities of any notable size. The purpose of permits is to help keep the peace and to prevent the common criminal from packing more firepower than the average law enforcement official. Planets and even cities have different laws and protocols when it comes to weapons. On some planets, even pistols are forbidden. So keep this in mind when visiting new locales.
INFINITE DARKNESS: WEAPON TRAITS
|
LICENSE FEES:A big part of Infinite Darkness is making sure that you have the right tool for the job. At times that might need something as simple as a testing and sample kit, obtaining rare or unknown resources and bringing them back to research your findings further. Other times it might mean having the biggest fucking gun possible in order to kill the Cthulhu like horror that is stalking towards you. So always come prepared and have a team that can tackle a variety of different situations.
Licence fees:
Yearly Registrations: Once granted and paid for, licensing information is uploaded to the applicant's PID. Item licences must be renewed every 2 years. Licences are granted PER licence tier, they cover weapons, armour and items. Having a 'Level 3' licence does not mean you are eligible to use all Restricted 3 weapons and armour. Item rarity will determine how easily you can find the item, if at all. Not having proper documentation can come with serious fines and prison time of up to 50 years. Licences are also additive, you must purchase a level 1 licence before you can purchase a level 2 licence. |
INFINITE DARKNESS: WEAPONS
Weapon Name: |
Attribute: |
Damage: |
Price: |
Restricted: |
Weapon Trait: |
Resource: |
Rarity: |
Mod Slots: |
Type: |
MAEDA Holdout Pistol |
Dexterity |
1D6+2 |
250 Credits |
N |
Concealable (5), Reload (4 Shots),
One-Handed. |
1 |
100% |
- |
Solid Projectile |
Titan 'Razer' Pistol |
Dexterity |
1D6+2 |
380 Credits |
N |
Quiet, Reload (6 Shots), One-Handed. |
2 |
100% |
1 |
Solid Projectile |
Titan 'Scimitar' Machine Pistol |
Dexterity |
1D6+4 |
700 Credits |
N |
Auto-Fire (5), Reload (10 Shots),
One-Handed. |
2 |
100% |
1 |
Solid Projectile |
MAEDA CR40-Defender |
Dexterity |
1D8+2 |
750 Credits |
N |
Accurate (1), Reload (12 Shots),
One-Handed. |
2 |
100% |
2 |
Solid Projectile |
Titan 'Anvil' Heavy Pistol |
Dexterity |
1D12+6 |
850 Credits |
N |
Inaccurate (4), Reload (6 Shots), One-Handed. |
3 |
100% |
1 |
Solid Projectile |
Titan 'Deckard' 99-DDS |
Dexterity |
2D6+2 |
8,300 Credits |
R1 |
Accurate (2), Reload (6 Shots),
One-Handed. |
2 |
90% |
2 |
Solid Projectile |
Lexan 'Blaster' Hand Cannon |
Dexterity |
1D12+3 |
6,800 Credits |
R1 |
Crushing (3), Reload (8 Shots),
One-Handed. |
3 |
90% |
1 |
Solid Projectile |
Titan L-4 Long Rifle |
Dexterity |
2D8 |
9,900 Credits |
N |
Cumbersome (10), Lancer, Two-Handed. |
6 |
90% |
1 |
Solid Projectile |
Titan L-4 Assault Rifle |
Dexterity |
2D6 |
16,600 Credits |
R2 |
Auto-Fire (8), Accurate (1), Reload
(16 Shots), Two-Handed. |
3 |
70% |
1 |
Solid Projectile |
Titan M-65 Shotgun |
Dexterity |
2D4+2 |
3,500 Credits |
N |
Meatgrinder, Reload (4 Shots),
Two-Handed. |
4 |
80% |
1 |
Solid Projectile |
Titan M-87 Shotgun |
Dexterity |
1D12 |
2,800 Credits |
N |
Meatgrinder, Reload (4 Shots),
Two-Handed. |
3 |
80% |
1 |
Solid Projectile |
Titan M-88 Shotgun |
Dexterity |
2D6+2 |
5,000 Credits |
R1 |
Meatgrinder, Reload (8 Shots),
Two-Handed. |
3 |
70% |
1 |
Solid Projectile |
Lexan SX-90 'Splinter' Sniper Rifle |
Dexterity |
3D12 |
27,200 Credits |
R4 |
Lancer, Dire (3), Reload (1 Shot),
Two-Handed. |
3 |
40% |
1 |
Solid Projectile |
MAEDA M41B Pulse Rifle |
Dexterity |
2D6+2/1D12+2 |
32,000 Credits |
R2 |
Alt-Fire, Burst
(3), Meatgrinder, Reload (12 Shots/4 Shots), Two-Handed. |
5 |
60% |
- |
Solid Projectile |
MAEDA Paxton Assault Rifle |
Dexterity |
2D6+4 |
14,500 Credits |
R2 |
Accurate (2), Burst (3), Auto-Fire
(15), Reload (20 Shots), Two-Handed. |
2 |
70% |
2 |
Solid Projectile |
Titan LMN-45 Assault Rifle |
Dexterity |
1D8+2 |
10,200 Credits |
R1 |
Accurate (1), Burst (3), Reload (16
Shots), Two-Handed. |
4 |
90% |
2 |
Solid Projectile |
MAEDA Terrace Battle Rifle |
Dexterity |
1D10 |
7,500 Credits |
N |
Accurate (2), Burst (3), Reload (12 Shots),
Two-Handed. |
4 |
90% |
2 |
Solid Projectile |
ArmorCorp FL-16 Assault Rifle |
Dexterity |
1D12+2 |
8,200 Credits |
R3 |
Accurate (2), Lancer, Reload (12
Shots), Two-Handed. |
2 |
80% |
2 |
Solid Projectile |
ArmorCorp SM-3 'Blizzard' SMG |
Dexterity |
1D6+2 |
5,850 Credits |
N |
Auto-Fire (5), Crippling (1), Reload
(10 Shots), Two-Handed. |
2 |
85% |
1 |
Solid Projectile |
MAEDA SM-12 'Hornet' SMG |
Dexterity |
1D6+4 |
11,200 Credits |
N |
Auto-Fire (5), Crippling (2), Reload
(10 Shots), Two-Handed. |
1 |
80% |
1 |
Solid Projectile |
ArmorCorp XSM-90 'Blindeye'
SMG |
Dexterity |
2D4+2 |
18,100 Credits |
R3 |
Auto-Fire (6), Crippling (3), Reload
(12 Shots), Two-Handed. |
1 |
40% |
1 |
Solid Projectile |
ATLAS Crisis LMG |
Dexterity |
2D8+2 |
15,000 Credits |
R2 |
Auto-Fire (18), Inaccurate (3),
Reload (36 Shots), Two-Handed. |
6 |
30% |
1 |
Solid Projectile |
Weapon Name: |
Attribute: |
Damage: |
Price: |
Restricted: |
Weapon Trait: |
Resource: |
Rarity: |
Mod Slots: |
Type: |
Synth Katana |
Strength/Dex |
1D8+STR/DEX |
1,500 Credits |
N |
Balanced, One-Handed. |
3 |
100% |
- |
Melee |
Synth Katar |
Strength/Dex |
1D6+STR/DEX |
200 Credits |
N |
Balanced, One-Handed. |
2 |
100% |
- |
Melee |
Synth Tanto |
Strength/Dex |
1D4+STR/DEX |
1,200 Credits |
N |
Dire (1), One-Handed. |
1 |
100% |
- |
Melee |
Synth Nodachi |
Strength/Dex |
1D12+STR/DEX |
7,200 Credits |
N |
Balanced, Two-Handed. |
5 |
100% |
- |
Melee |
Shock Staff |
Strength |
1D8+STR |
8,500 Credits |
R1 |
Shock, Two-Handed. |
1 |
80% |
- |
Melee |
Boarding Axe |
Strength |
1D8(10)+STR |
1500 Credits |
N |
Versatile. |
1 |
100% |
- |
Melee |
Combat Knife |
Strength/Dex |
1D4+STR/DEX |
50 Credits |
N |
One-Handed. |
1 |
100% |
- |
Melee |
Chain Sword |
Strength |
2D8+STR |
12,000 Credits |
R3 |
Dire (6), Two-Handed. |
2 |
60% |
- |
Melee |
Shock Mace |
Strength/Dex |
1D6+STR |
2,350 Credits |
R1 |
Shock, One-Handed. |
1 |
80% |
- |
Melee |
Stun Baton |
Strength/Dex |
1D4+STR |
1,950 Credits |
N |
Concussive (1), One-Handed. |
1 |
100% |
- |
Melee |
AIN Combat Blade |
Intelligence |
2D10+INT |
180,000 Credits |
R5 |
Special - AI Nano Weapon, One-Handed. |
3 |
10% |
- |
Melee |
Plas Cutter |
Intelligence |
4D8+INT |
35,000 Credits |
R1 |
Lancer, Burn (3), Two-Handed. |
5 |
40% |
- |
Melee/Plasma |
Shock Gauntlets |
Strength/Dex |
1D6+STR/DEX |
5,000 Credits |
N |
Shock, One-Handed. |
1 |
100% |
- |
|
Flare Axe |
Strength |
1D12+STR |
9,200 Credits |
R1 |
Burn (3), Two-Handed. |
4 |
80% |
- |
Melee/Plasma |
Fusion Blade |
Strength/Dex |
2D8+STR/DEX |
51,000 Credits |
R3 |
Lancer, Burn (5), One-Handed. |
3 |
10% |
- |
Melee/Plasma |
Psionic Power Sword |
Strength/Dex |
1D12+STR/DEX |
40,000 Credits |
R3 |
Lancer, Shock, Dire (5), One-Handed. |
5 |
5% |
- |
Melee |
"Mjölnir" Thunder Hammer |
Strength |
3D8+STR |
64,000 Credits |
R3 |
Shock, Crushing (8), Two-Handed. |
8 |
5% |
- |
Melee |
Grav Hammer |
Strength |
2D10+STR |
58,000 Credits |
R3 |
Crushing (12), Two-Handed. |
6 |
10% |
- |
Melee |
ATLAS Durasteel Blade |
Strength/Dex |
2D12+STR/DEX |
255,800 Credits |
R5 |
Dire (18), Crippling (5), Balanced,
Two-Handed. |
3 |
5% |
- |
Special/Melee |
Weapon Name: |
Attribute: |
Damage: |
Price: |
Restricted: |
Weapon Trait: |
Resource: |
Rarity: |
Mod Slots: |
Type: |
MAEDA TX-Blaster |
Technology/Dex |
1D10+4 |
12,500 Credits |
R1 |
Burn (2), Lancer, Stabilized
(2), Reload (6 Shots), One-Handed. |
1 |
70% |
2 |
Laser |
MAEDA TX2-Blaster |
Technology/Dex |
1D12+6 |
15,900 Credits |
R2 |
Burn (2), Lancer, Stabilized
(1), Reload (8 Shots), One-Handed. |
1 |
60% |
2 |
Laser |
Lexan Elite 'X-Ray' |
Technology/Dex |
2D6+4 |
17,500 Credits |
R3 |
Burn (3), Lancer, Stabilized
(2), Reload (4 Shots), One-Handed. |
2 |
50% |
2 |
Laser |
Titan 'Viral' SMG |
Technology/Dex |
2D4+4 |
12,500 Credits |
R3 |
Burn (3), Lancer, Stabilized
(2), Reload (12 Shots), One-Handed. |
2 |
50% |
2 |
Laser |
MAEDA 'Corsair' LMG |
Technology/Dex |
2D8+4 |
37,000 Credits |
R3 |
Burn (6), Auto-Fire (12), (Reload (12
Shots), Two-Handed. |
5 |
20% |
2 |
Laser |
MAEDA 'Wetworks' SMG |
Technology/Dex |
2D6+2 |
12,000 Credits |
R3 |
Burn (5), Lancer, Auto-Fire (6),
Reload (12 Shots), Two-Handed. |
- |
40% |
2 |
Laser |
MAEDA 'Redsun' Assault Rifle |
Technology/Dex |
1D8+6 |
25,200 Credits |
R3 |
Burn (5), Lancer, Light, Auto-Fire
(8), Reload (16 Shots), Two-Handed. |
1 |
40% |
2 |
Laser |
Lexan X91 |
Technology/Dex |
2D6+2 |
31,000 Credits |
R3 |
Burn (3), Lancer, Light, Two-Handed. |
3 |
40% |
2 |
Laser |
ATLAS Flamethrower |
Dexterity |
4D6+6 |
18,500 Credits |
R5 |
Burn (10), Lancer, Reload (2 Shots). |
8 |
10% |
2 |
Plasma |
ATLAS 'Deadeye' |
Technology/Dex |
2D12+8 |
35,000 Credits |
R5 |
Burn (6), Lancer, Dire (5), Reload (4
Shots), Two-Handed. |
5 |
10% |
2 |
Laser |
Weapon Name: |
Attribute: |
Damage: |
Price: |
Restricted: |
Weapon Trait: |
Resource: |
Rarity: |
Mod Slots: |
Type: |
ATLAS CS-42 'Peacemaker' |
Technology |
3D6+4 |
28,000 Credits |
R5 |
Overcharge, Recharge, Reload (4
Shots), One-Handed. |
1 |
10% |
3 |
Plasma |
ATLAS NIR-05 |
Technology |
2D10+5 |
25,600 Credits |
R5 |
Overcharge, Recharge, Reload (10
Shots), Two-Handed. |
2 |
10% |
3 |
Plasma |
ATLAS SSG-6000 |
Technology |
2D8+2 |
32,000 Credits |
R5 |
Overcharge, Recharge, Reload (6
Shots), Two-Handed. |
3 |
10% |
3 |
Plasma |
ATLAS SG-11 |
Technology |
2D4+2 |
14,000 Credits |
R5 |
Overcharge, Recharge, Reload (15
Shots), Two-Handed. |
5 |
10% |
3 |
Plasma |
ATLAS ACML-94 'Extinct' |
Technology |
3D8+8 |
65,000 Credits |
R5 |
Dire (15), Burn (10), Accurate (5),
Reload (1 Shot), Two-Handed. |
8 |
5% |
3 |
Plasma |
MAEDA RMG-10M |
Technology |
2D10+4 |
14,500 Credits |
R5 |
Overcharge, Recharge, Reload (12
Shots), Two-Handed. |
2 |
10% |
3 |
Plasma |
ATLAS HF-5 'Hell Storm' |
Technology |
3D6+2 |
18,000 Credits |
R5 |
Overcharge, Recharge, Reload (10
Shots), One-Handed. |
2 |
10% |
3 |
Plasma |
Lexan FLM-666 'Brimstone' |
Technology |
2D12+2 |
17,500 Credits |
R5 |
Overcharge, Recharge, Reload (16
Shots), Two-Handed. |
5 |
10% |
3 |
Plasma |
Lexan M460 |
Technology |
2D6+4 |
10,000 Credits |
R5 |
Overcharge, Recharge, Accurate (3),
Reload (5 Shots), One-Handed. |
4 |
10% |
3 |
Plasma |
Weapon Name: |
Attribute: |
Damage: |
Price: |
Restricted: |
Weapon Trait: |
Resource: |
Rarity: |
Mod Slots: |
Type: |
MAEDA Hammer Rifle |
Dexterity |
8D10 |
210,000 Credits |
R4 |
Crushing (20), Accurate (2), Reload
(12 Shots), Two-Handed. |
12 |
5% |
- |
Solid Projectile |
ATLAS 'Spartan' Laser Array |
Technology |
12D8 |
350,000 Credits |
R5 |
Lancer, Burning
(15), Reload (8 Shots), Two-Handed. |
15 |
5% |
- |
Laser |
ATLAS R-DIN |
Technology |
6D6 |
80,000 Credits |
R4 |
Overcharge, Recharge, Reload (4
Shots), Two-Handed. |
8 |
5% |
- |
Lightning |
ArmorCorp EML-4 Launcher |
Dexterity |
- |
62,000 Credits |
R4 |
Missile Launcher, Two-Handed. |
10 |
25% |
- |
Explosive |
ArmorCorp Frag Grenade |
Dexterity |
10 |
500 Credits/1 |
R3 |
Piercing (4). |
1 |
50% |
- |
Explosive |
ArmorCorp Tear Gas Grenade |
Dexterity |
- |
250 Credits/1 |
R4 |
Poison (6). |
1 |
50% |
- |
Explosive |
ArmorCorp Siren Gas Grenade |
Dexterity |
- |
850 Credits/1 |
R4 |
Sleep (10 Hit Die). |
1 |
30% |
- |
Explosive |
ArmorCorp CF-5 Cluster Missile |
Dexterity |
4D8 |
1500 Credits/1 |
R4 |
- |
3 |
20% |
- |
Explosive |
ArmorCorp HEP-6 High Explosive Missile |
Dexterity |
8D6 |
2,000 Credits/1 |
R4 |
- |
3 |
10% |
- |
Explosive |
ArmorCorp LAP-4 Armor Piercing Missile |
Dexterity |
8D10 |
2,200 Credits/1 |
R4 |
- |
3 |
10% |
- |
Explosive |
ArmorCorp MW-1 Multi-Warhead Missile |
Dexterity |
12D6 |
3,500 Credits/1 |
R4 |
- |
4 |
10% |
- |
Explosive |
ArmorCorp RGS 'GlitterBoy' |
Dexterity |
20D10 |
680,000 Credits |
R5 |
Crushing (50), Reload (2 Shots). |
18 |
5% |
- |
Solid Projectile |
ArmorCorp SAM-6 Surface to Air Missile |
Dexterity |
10D6 |
1,200 Credits/1 |
R4 |
- |
3 |
5% |
- |
Explosive |
MAEDA RRG-5 'Thumper' |
Dexterity |
- |
38,000 Credits |
R3 |
Grenade Launcher, Two-Handed. |
5 |
25% |
- |
Explosive |
INFINITE DARKNESS: WEAPON MODIFICATIONS
Mod Name: |
Price: |
Restricted: |
Modification Trait: |
Rarity: |
Requirement: |
Type: |
Single Shot Weapon |
800 Credits |
N |
Reload (1 Shot), +5 bonus damage. |
100% |
- |
Trigger/Fire Rate |
Controlled Burst Trigger |
1,200 Credits |
N |
Weapon gains Burst (3). |
100% |
- |
Trigger/Fire Rate |
Full-Auto Trigger |
1,800 Credits |
R1 |
Weapon gains Auto-Fire (5) trait. |
100% |
- |
Trigger/Fire Rate |
Mod Name: |
Price: |
Restricted: |
Modification Trait: |
Rarity: |
Type: |
|
Reflex Sight |
500 Credits |
N |
Accuracy (1). |
100% |
- |
Sight/Scope |
Optical Sight |
5,500 Credits |
R1 |
Accuracy (2). |
100% |
- |
Sight/Scope |
Digital Sight |
8,000 Credits |
R2 |
Accuracy (3). |
80% |
- |
Sight/Scope |
Thermographic Scope |
8,500 Credits |
R2 |
Ignore dark/low-light disadvantage. |
80% |
- |
Sight/Scope |
Gun Camera |
5,000 Credits |
R2 |
Link vision to other Tac-Displays. |
75% |
- |
Sight/Scope |
Telescopic |
5,000 Credits |
N |
Accuracy (1), +1 Damage. |
100% |
Two-Handed. |
Sight/Scope |
Targeting Computer |
10,000 Credits |
R1 |
Mark enemy targets and friendlies,
calculate range. |
80% |
Two-Handed. |
Sight/Scope |
Targeting Computer RX |
12,000 Credits |
R2 |
Predictive shots, as a bonus action
grants +5 attack bonus. |
70% |
Two-Handed. |
Sight/Scope |
Targeting Computer RX2 |
25,000 Credits |
R3 |
Mark Enemy, granting +3 attack bonus
to allies vs target. |
50% |
Two-Handed. |
Sight/Scope |
Target Scanner |
65,000 Credits |
R3 |
Digital readout of target abilities,
defenses, etc. |
20% |
Two-Handed. |
Sight/Scope |
Mod Name: |
Price: |
Restricted: |
Modification Trait: |
Rarity: |
Type: |
|
Short Barrel |
500 Credits |
N |
Concealable (5), -1 Damage, -1
Attack. |
100% |
One-Handed. |
Barrel |
Long Barrel |
1,200 Credits |
N |
Accuracy (2), -4 Damage. |
100% |
- |
Barrel |
Double Barrel |
2,500 Credits |
R1 |
Allows a shotgun to fire two rounds
at once. |
80% |
Shotgun. |
Barrel |
Quad Barrel |
10,000 Credits |
R3 |
Allows a shotgun to fire four rounds
at once. |
50% |
Shotgun. |
Barrel |
Rifled Barrel |
5,000 Credits |
N |
Removes the cumbersome weapon trait. |
80% |
- |
Barrel |
Bayonet |
250 Credits |
N |
A knife or spike allows the weapon to
be used in melee. 1D6+Str. |
100% |
Two-Handed. |
Barrel |
Powered Bayonet |
3,000 Credits |
R1 |
A chainsaw or flare blade allows the
weapon to be used in melee. 1D10+Str. |
80% |
Two-Handed. |
Barrel |
Cooling System |
52,500 Credits |
R4 |
Removes the recharge trait from
weapons. |
20% |
- |
Barrel |
Flash Light |
150 Credits |
N |
Attachable flashlight to the barrel
of the weapon. |
100% |
- |
Barrel |
Flash Suppressor |
1,500 Credits |
R1 |
Weapon gains the Quiet trait. |
80% |
Two-Handed. |
Barrel |
Gas Vent Recoil |
14,000 Credits |
R2 |
Removes inaccurate trait from
weapons. |
50% |
- |
Barrel |
Pistol Blade |
350 Credits |
N |
Chopping blade, allows the weapon to
be used in melee. 1D4+Str/Dex. |
100% |
Pistol. |
Barrel |
Silencer |
2,500 Credits |
R1 |
Weapon gains the Quiet trait. |
80% |
Pistol. |
Barrel |
Flamer |
15,000 Credits |
R4 |
Alt-Fire, attaches a flame thrower
that deals 1D10 damage and Burn (5). |
30% |
Two-Handed. |
Barrel |
Shotgun |
10,000 Credits |
R3 |
Alt-Fire, attaches a shotgun that
deals 1D8 damage and Meatgrinder. |
50% |
Two-Handed. |
Barrel |
Grenade Launcher |
20,000 Credits |
R4 |
Alt-Fire, attach a grenade launcher
that is capable of firing a grenade. |
25% |
Two-Handed. |
Barrel |
Stake Launcher |
12,000 Creidts |
R3 |
Alt-Fire, fires a single metal spike
that deals 1D12 damage with Lancer. |
40% |
Two-Handed. |
Barrel |
Grappel Launcher |
5,000 Credits |
N |
An undermounted grapple gun. |
80% |
Two-Handed. |
Barrel |
Mod Name: |
Price: |
Restricted: |
Modification Trait: |
Rarity: |
Type: |
|
Extended Magazine |
1,000 Credits |
N |
Grants +5 shots. |
100% |
- |
Magazine |
Heavy Magazine |
2,200 Credits |
N |
Grants +10 Shots, -2 Attack. |
100% |
- |
Magazine |
Drum Magazine |
5,000 Credits |
R1 |
Grants +20 Shots, Cumbersome trait. |
70% |
Two-Handed. |
Magazine |
Belt-Fed |
13,000 Credits |
R2 |
Grants +30 Shots, Cumbersome Trait. |
50% |
LMG. |
Magazine |
Quick Magazine |
3,500 Credits |
R1 |
Reload as a free action. |
50% |
Pistol/SMG. |
Magazine |
Mod Name: |
Price: |
Restricted: |
Modification Trait: |
Rarity: |
Type: |
|
Ammo Selector |
10,000 Credits |
R2 |
Switch between different types of
ammo with the press of a button. |
60% |
- |
Extension |
Flex-Barrel |
18,000 Credits |
R2 |
A 90 degree
pivot point between the gun grip and firing mechanism. Can fire around
corners. |
50% |
- |
Extension |
Bi-Pod |
8,000 Credits |
R1 |
Two folding arms at the front of the
weapon to steady your aim. No movement, +10 to attack. |
75% |
- |
Extension |
Laser-Charger |
35,000 Credits |
R3 |
Capable of charging your laser weapon
without needing to purchase additional batteries. |
20% |
Laser. |
Extension |
Jam-Resistant |
14,000 Credits |
R2 |
Gun no longer jams on a critical
failure. |
60% |
- |
Extension |
Quick-Draw |
5,000 Credits |
N |
Allows the weapon to be drawn as a
free action. |
80% |
Pistol. |
Extension |
Hack-Proof |
16,500 Credits |
R3 |
The DC to hack your weapon becomes 26
instead of the normal 21. |
40% |
- |
Extension |
Security Remote |
3,000 Credits |
R1 |
You can remotely lock down your
weapon so that it will no longer fire. |
90% |
- |
Extension |
Shoulder Mount |
19,500 Credits |
R1 |
A mounting system for heavy weapons
such as launchers, laser array systems, or hammer rifles. |
25% |
Heavy. |
Extension |
Tracking Device |
3,800 Credits |
R1 |
A built-in tracking device that can
be activated remotely by the user. |
40% |
- |
Extension |
Remote Turret System |
52,000 Credits |
R3 |
A remote rigging system for use with
heavy weapons. |
30% |
Heavy. |
Extension |
Universal Pintle Adapter |
25,000 Credits |
R2 |
A universal adapter that a heavy
weapon to be connected to and fire from a turret rigging system. |
60% |
Heavy. |
Extension |
Smart-Gun-System |
85,000 Credits |
R4 |
Computer controlled weapon that will
track and fire on enemies automatically. |
10% |
Heavy. |
Extension |